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A Practical Guide to Level Design - From Theory to Practice, Diplomacy, and Production (Paperback): Benjamin Bauer A Practical Guide to Level Design - From Theory to Practice, Diplomacy, and Production (Paperback)
Benjamin Bauer
R1,437 Discovery Miles 14 370 Ships in 9 - 15 working days

Written by a AAA industry expert with over twenty years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to know. It covers everything from practical production skills to the social and soft skills required to thrive in the games industry. The book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. The book includes essential chapters on topics such as social and soft skills, world building, level design direction, production, as well as how to gain a job in the industry. This book will be of great interest to all level designers, content leads and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.

A Practical Guide to Level Design - From Theory to Practice, Diplomacy, and Production (Hardcover): Benjamin Bauer A Practical Guide to Level Design - From Theory to Practice, Diplomacy, and Production (Hardcover)
Benjamin Bauer
R3,707 Discovery Miles 37 070 Ships in 12 - 17 working days

Written by a AAA industry expert with over twenty years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to know. It covers everything from practical production skills to the social and soft skills required to thrive in the games industry. The book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. The book includes essential chapters on topics such as social and soft skills, world building, level design direction, production, as well as how to gain a job in the industry. This book will be of great interest to all level designers, content leads and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.

The Commercial Viability of Ultra Long-Haul Operations. Evidence from Qantas' Perth-London Service (Paperback): Linus... The Commercial Viability of Ultra Long-Haul Operations. Evidence from Qantas' Perth-London Service (Paperback)
Linus Benjamin Bauer
R2,677 R2,476 Discovery Miles 24 760 Save R201 (8%) Ships in 10 - 15 working days
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